Jeezis! Dreams!
Aug. 22nd, 2005 05:15 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It started as an innocous installment of Lolo 4 or something. There were cutesy additions like molten metal, smelting irons and explosives with playfield destruction. Oh, and... crazed homicidal girlfriends. I guess Lolo and Lala weren't cut out for each other.. o..o
It had a Final-Fantasy-style intro, with the title and credits about nine levels into the game. This is where the dream got distracted, with me trying to get a screenshot while playing this at some friends' pizza party. The emulator is being stubborn; other people are verifying (and fawning over) the magnificent cheesiness of the pizza. The worlds subtly merge, and I am suddenly on a vague RPG quest to gain levels and defeat some villian I will soon find out about--I guess!
Now the game is traditional Lolo tied-in with 3D battles, towns and backstory between "towers." Someone quickly advises me to take initially-weaker but better-long-run character stats when given a choice. I hack my way through the moodily-lit caverns, and soon come to the bustling town, where I fall halfheartedly into comradeship with a mischevious but clumsy-looking Skull gang (referring to their ornamentation of course).
At this point the game has added heaps and heaps of background dialogue (on top of some suspiciously Square-like music). You don't necessarily go up and talk to just one person. Everyone is doing and saying something, and sometimes I found myself sneaking in to listen. And in this way (while trying not to be found out as a gang member/as a deserter) I learned the problem, there is a viral evil afoot, red silken webs tangled through the town. With the obvious corollary: Quick! Follow them!
Not so fast. This is an Zelda/Square style RPG after all, which means that I end up on numerous side-quests, such as mowing the undead neighbors' floating lawns, high above the streets and roads, to raise money. I also somehow manage to hit something critical, possibly whilst in a brawl, and, erm, the town loses power. Uh-oh.
This triggers an amusing cutscene in which my dream-grandfather, owner of a farm, expounds about the virtues of the simple lifestyle in fairly ironic meter. And before I wake up, I start to color the scene in vivid pastels...
It had a Final-Fantasy-style intro, with the title and credits about nine levels into the game. This is where the dream got distracted, with me trying to get a screenshot while playing this at some friends' pizza party. The emulator is being stubborn; other people are verifying (and fawning over) the magnificent cheesiness of the pizza. The worlds subtly merge, and I am suddenly on a vague RPG quest to gain levels and defeat some villian I will soon find out about--I guess!
Now the game is traditional Lolo tied-in with 3D battles, towns and backstory between "towers." Someone quickly advises me to take initially-weaker but better-long-run character stats when given a choice. I hack my way through the moodily-lit caverns, and soon come to the bustling town, where I fall halfheartedly into comradeship with a mischevious but clumsy-looking Skull gang (referring to their ornamentation of course).
At this point the game has added heaps and heaps of background dialogue (on top of some suspiciously Square-like music). You don't necessarily go up and talk to just one person. Everyone is doing and saying something, and sometimes I found myself sneaking in to listen. And in this way (while trying not to be found out as a gang member/as a deserter) I learned the problem, there is a viral evil afoot, red silken webs tangled through the town. With the obvious corollary: Quick! Follow them!
Not so fast. This is an Zelda/Square style RPG after all, which means that I end up on numerous side-quests, such as mowing the undead neighbors' floating lawns, high above the streets and roads, to raise money. I also somehow manage to hit something critical, possibly whilst in a brawl, and, erm, the town loses power. Uh-oh.
This triggers an amusing cutscene in which my dream-grandfather, owner of a farm, expounds about the virtues of the simple lifestyle in fairly ironic meter. And before I wake up, I start to color the scene in vivid pastels...
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Date: 2005-08-23 06:02 am (UTC)